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Unity Game Development Master Class

Course

UNITY GAME DEVELOPMENT MASTER CLASS

Category

Unity and Blender Training Insitute

Eligibility

All Job Seekers

Mode

Online and Classroom Sessions

Batches

Week Days and Week Ends

Duration :

1.5  hrs in weekdays and 3hrs during Weekend

Unity and Blender What will you learn?

•How to Get Certified in Unity and Blender.
•How to create elements dynamically in Unity and Blender.
•Learn how to integrate and customize Unity and Blender code.
•Learn in depth about the Fundamentals of Unity and Blender
•You will know how to design Unity and Blender from scratch.
•Discuss all the principles of Unity and Blender and demonstrate though Assignment.
•Learn A to Z of Unity and Blender from Basic to ADVANCE level.
•Learn Unity and Blender – A super fun way to improve your programming skills
•Learn the essential skills to level-up from beginner to advanced Unity and Blender developer in 2021!

unity game development master class Training Highlights

•Most comprehensive Industrry curriculum
•We  Groom up your documents and profiles
•Learn Core concepts from Leading Instructors
•Online Training with 100% placement assistance
•Facility of Lab on cloud available (based on booking)
•Access to a huge closet containing information about Hadoop
•We provide one to one mentorship for the students and Working Professionals
•We help the students in building the resume boost their knowledge by providing useful Interview tips

Who are eligible for Unity and Blender

•Big Data, E-commerce, Cloud Computing, Sap, Erp, Application Programming, Web Development
•Java Developer, Manual Testing, Automation Testing, Oracle Developer, Sybase Developer, SQL Server Developer with SSIS and SSRS, Windows/Weblogic Application
•java, php, .net, 3dmodelling, unitydeveloper, androiddeveloper, gamedeveloper, Software Developer, Php, Java, Photoshop
•Object Oriented Programming, Cloud Computing, Java, Testing, Web Designing, Design, Front End, Javascript, It Infrastructure, Software Development, Support
•Sharepoint Architect, Mobile Architect, MSBI Module Lead, Filenet Developer, WBM, IBM BPM

UNITY GAME DEVELOPMENT MASTER CLASS Syllabus

•Unity Course Projects Overview
•Personal Unity Introduction Video
•Downloading and installing Unity
•Summer Course Result Compilation Video
•CLASS Creating an Interactive Character
•Class introduction Unity User Interface
•Lighting
•C Variables Functions Code grouping
•Creating executing scripts in Unity
•Rigidbody Collisions AddForce
•Rigidbody Triggers
•CharacterController Creating an Interactive Character TimedeltaTime
•CharacterController Jumping logics
•Prefabs
•Audio Importing Custom Assets
•CLASS Creating a Top Down Shooter
•Class introduction
•Parenting objects in Scene Hierarchy
•D movement D movement Rotate towards Movement Direction
•Character Rotation to Mouse Position
•Creating Bullet Prefab
•Creating Gun Prefab Setting up Bullet Spawn
•Spawning Bullets
•Rotating Shooting Bullets
•Shot Cooldown Ammo Count
•Canvas UI Ammo Visualization
•Destructible Targets Applying Textures to Materials
•Playing Gun Shot Gun Empty Sounds
•Ammo Crates refilling Ammo Accessing other Classes
•ADVANCED Equipping and unequipping weapons
•Adding New Weapons Outro
•CLASS AI Behaviour Navigation
•Canvas UI Health
•Enemy States Enums
•NavMesh Baking
•NavMesh Agent
•Setting up AI Patrolling behaviour
•AI Range Radius Checking
•Damage to Player
•Damage to Enemies
•Extra Features Outro
•CLASS Raycasting Animation timeline Animator
•Raycasting Camera to Mouse Position
•NavMesh baking NavMesh agent
•Click Visualization
•Camera Movement
•Importing D Models
•Animation Timeline
•Animation Events
•Animator
•Raycasting GameObject to GameObject
•Enums PlayerStates
•Applying Damage Outro
•CLASS Creating a Third Person Game
•Third Person Camera Scene Setup
•Player Movement
•Camera Rotation
•Camera LookAt Camera Zooming
•Downloading Model Animation Assets using Mixamo
•Importing Setting up the Character
•Animation BlendTree
•Setting up Animation Events in Editor
•Implementing Animation Events in code
•ADVANCED Contextual Sound Theory Scene Setup
•ADVANCED Contextual Sound implementation using Raycasting
•Player turning towards Camera Direction Outro
•CLASS Saving Loading using PlayerPrefs
•Setting up Project Player assets
•Implementing PlayerLogics
•Setting up Enemy assets
•Implementing EnemyLogics for Animation
•Implementing EnemyLogics for States Movement
•Implementing EnemyLogics for WeakPoint Dying
•Setting up Collectibles
•Singleton Coding Design Pattern Serialization of Data Saving Loading Theory
•Creating GameManager Singleton
•Saving Loading Coin Collectibles
•Saving Loading Zombies
•Checkpoint System Bug fixes Outro
•CLASS Controller Input Local Multiplayer VFX
•Project Settings Input Setting up Keyboard Xbox Controller Input
•Creating the Scene PlayerLogic
•Creating Players
•Downloading Setting up Player Model Animations
•Updating PlayerLogics to support animations Face towards walk direction
•Implementing Casting Fireball Behaviour Animation
•Spawning a basic Fireball
•Particle Emitter Settings Fireball VFX Setup
•Fireball Collisions Explosion VFX
•Player Death Animation
•Player Respawn Logics
•Events Delegates UI Setup
•Implementing UI Manager Events
•Optimization Bug Fixes Outro
•CLASS UI XML Localization Scene Load Build exe
•Main Menu Setup
•Button OnClicked Logics
•XML Data Localization Data Localization Files setup
•Loading XML Files in code
•Reading Localization Data in code
•Setting up Text fields for Localization
•Building exe Loading Scenes Quitting
•ADVANCED UI Selection
•ADVANCED UI Manager State Transition to Options Menu
•AVANCED Improvements Outro
•CLASS Advanced Animations
•Setting up Animator Controller Animation Blend State
•Setting up Weapon Fixing Strafe Right Animation
•Aiming Bone Rotations
•WeaponLogics Weapon Line Renderer
•WeaponLogics Raycasting for Impact Position
•WeaponLogics Shooting logics
•Animation Masking Setup
•Advanced Animations code implementation
•Inverse Kinematics IK Left hand supporting Weapon
•Inverse Kinematics IK Feet IK core implementation
•Inverse Kinematics IK Feet IK improvements
•ADVANCED Impact Marking Setup
•ADVANCED Impact Marking Code implementation
•ADVANCED Aiming Camera Outro
•CLASS Unity Editor Extensions
•CustomEditor CubeLogic Generate Color Example
•CustomEditor CubeLogic Extra Features
•MenuItem PlayerPrefs Example
•EditorWindow Renaming Objects Example
•Procedural Generation Setup Position Spawning Objects
•Procedural Generation Setup Rotation
•Procedural Generation Displaying Selected Objects
•ADVANCED Procedural Generation RayCast Spawning
•ADVANCED Procedural Generation Spawning Multiple Objects
•ADVANCED Procedural Generation Cube Spawning
•ADVANCED Procedural Generation Spawn System Selection Outro
•CLASS Advanced Visuals
•Skybox
•Fog
•RenderTargetTexture
•Shaders
•PostProcessing
•Light Probes
•Creating a Portal Skybox Character Camera Setup
•Creating a Portal Setting up the Teleport Destination
•Creating a Portal Setting up the Portal
•Creating a Portal Creating Distort Portal Shader
•Creating a Portal RTTCamera Movement Rotation
•Creating a Portal Teleportation
•Creating a Portal Changing SkyBox PostProcessing Effects
•Creating a Dialog Window Rendering D Character to UI Texture Adding Text
•Creating a Dialog Window Setting up the Dialog Manager
•Creating a Dialog Window Dialog Display Time
•Creating a Dialog Window Letter animation Outro
•CLASS Source Control Creating a FPS game
•Team Collaboration
•Source Control SourceTree BitBucket Creating a Repository
•Setting up Unity for Source Control Creating a gitignore file Commit Push
•Setting up Character First Person Camera
•Creating a First Person Camera
•Movement with First Person Camera
•Shooting
•Inverse Kinematics IK
•Weapon Recoil
•Shoot Effects
•Bullet Impact
•Crouching
•Additional Features Displaying Ammo Count in UI
•Additional Features Reloading Animation
•Additional Features Shooting Sound Effects
•Additional Features Footstep Sound Effects
•Minor improvements Outro
•CLASS Multiplayer Networking
•UNet Deprication Server Client Model
•NetworkManager NetworkManagerHUD NetworkBehaviour NetworkIdentity
•IsLocalPlayer IsServer NetworkTransform NetworkTransformChild Animator
•Command ClientRPC
•Basic Multiplayer Networking Scene Player Setup
•Basic Multiplayer Networking Creating a Multiplayer game using NetworkManager
•Basic Multiplayer Networking Controlling Individual Players using IsLocalPlayer
•Basic Multiplayer Networking Casting Sphere Logic Implementation
•Basic Multiplayer Networking Synchronizing Sphere using NetworkTransformChild
•Creating a Top Down MP Shooter Scene Player Setup
•Creating a Top Down MP Shooter Player Rotation Animation Logics
•Creating a Top Down MP Shooter Weapon Setup
•Creating a Top Down MP Shooter Weapon VFX Advanced Setup
•Creating a Top Down MP Shooter Adding Extra Players Player Death
•Creating a Top Down MP Shooter Player Death Health
•Creating a Top Down MP Shooter Scene Multiplayer Setup
•Creating a Top Down MP Shooter Player Spawning
•Creating a Top Down MP Shooter Player Teams Team Colors
•Creating a Top Down MP Shooter Synchronizing Team Colors
•Creating a Top Down MP Shooter Server Side Gameplay Logics
•Creating a Top Down MP Shooter Synchronizing Movement Animations
•Creating a Top Down MP Shooter Synchronizing Health Player state
•Creating a Top Down MP Shooter User Interface UI
•Creating a Top Down MP Shooter Synchronizing Reloading Shooting Animations