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Building Games With Unity And More

Course

BUILDING GAMES WITH UNITY AND MORE

Category

Unity and Blender Computer Courses

Eligibility

All Job Seekers

Mode

Regular Offline and Online Live Training

Batches

Week Days and Week Ends

Duration :

1.5  hrs in weekdays and 3hrs during Weekend

Unity and Blender Objectives

•Learn How To Use Unity and Blender.
•Learn by example, by writing exciting programs
•Learn how to build an app in Unity and Blender.
•Students will learn how to build apps using Unity and Blender.Understand when and how to use Unity and Blender elements variables.
•How to build your own apps and scripts using Unity and Blender.
•One stop solutions and step by step process for learning Unity and Blender
•Learn all the topics from Unity and Blender from the basics to advanced topics
•You will be able to develop top class apps and think like a programmer

building games with unity and more Training Features

•We are Known for High-Quality Training
•We  Groom up your documents and profiles
•Learn Core concepts from Leading Instructors
•Trainer support after completion of the course
•Assignments and test to ensure concept absorption.
•100% Guaranteed Placements Support in IT Companies with Big Salaries
•Curriculum based on course outlines defined by in-demand skills in Python.
•Lifetime access to our 24×7 online support team who will resolve all your technical queries, through ticket based tracking system.

Who are eligible for Unity and Blender

•Android, Android Sdk, Freshers, Electronics, Java, Android Developer, B.tech, M.tech, Application Support, Software Engineering, Advanced Java, android
•Iot, Embedded Systems, Bluetooth Low Energy, Bluetooth, Web Designing, Responsive Web Design, Visual Web Developer, Aws, Cloud Computing, Algorithm
•Javascript, Node.Js, Algorithms, Web Technologies, Web Server, Cloud Computing, HP Data Protector, Technical Skills, Problem Solving
•React.Js, Javascript, Ui Development, Css, Jquery, Web Development, User Interface Designing, Cloud, AWS, Java, Spring Framework, Cassandra, Docker, Python
•Software Developer, IBM MDM, QA, Business Anlaysit, Business Analyst, Software Engineer, Java, Informatica, DataStage, Project Mangement

BUILDING GAMES WITH UNITY AND MORE Syllabus

Intro to Unity
•Unity Editor
•Moving a Cube
•Materials
•Lights
•Particle System
•Applying Physics
•Asset Store
•Intro to Coding
•Variables
•Methods
•If Blocks
•Loops
•Intro to Inputs
•Key Presses
•Moving a Player
•Jumping
•Moving Forward
•Cycling Cameras
•Intro to Prefabs
•Introduction to Prefabs
•Random Angles
•Explosion Effects
•Adding explosion effects
•Intro to VR
•Activating VR
•Building a Castle
•Lowering the Door
•Triggering
•Interface
•UPDATE – Using the Unity Package with Unity 5.6
•Let’s Make a Game – 2D Flappy Bird
•Project Setup
•Player Structure
•Player Movement
•Camera Follow
•Screen Limits
•Creating an Obstacle
•Instantiating Obstacles
•Obstacle Positioning
•Infinite Game
•Score Areas
•Score Events
•Canvas Concerns
•Game Over
•Small Gameplay Adjustments
•Photoshop Intro
•Build a New File
•Navigational Controls
•Basic Tools Rundown
•Basic Tools Usages
•Basic Secondary Tools
•Basic Layers
•Creating Assets (Photoshop Project)
•Pixel Setup
•Pipe Asset
•Creating the Floor
•Background Clouds
•Background Buildings
•Creating Flappy
•Background Sky
•Exporting Art
•Finishing the Game (Unity Project)
•Integrating Fonts
•Background & SFX
•Adding Pipes
•Adding the Background
•Foreground Parallax
•Size Adjustments
•Remaining Layers
•Flapping animation
•Changing Skins
•Creating Buttons
•Adjusting Game flow
•Rotating the Player
•Challenge Time
•Source and Assets – Flappy Bird
•Source and Assets
•Introduction to Illustrator
•New File and Navigation
•General Directions
•Pen Tool
•Line Segments
•Shape Tools
•Colour Filling
•Paintbrushes
•Pencil Tools
•Rotation and Reflection
•Scale Tools
•Width Tool
•Shape Builder (Part 1)
•Shape Builder (Part 2)
•Shape Buidler (Part 3)
•Free Transform
•Perspective Tool
•Mesh Tool
•Gradient Tool
•Symbol Sprayer
•Graphing Tools
•Layers
•Illustrator Fun (Part 1)
•Illustrator fun (Part 2)
•Illustrator fun (Part 3)
•Creating the Art Assets – Angry Birds (Illustrator Projects)
•Drawing Angry Bird
•Painting the Bird
•Bird Shape Edit
•Making the Box
•Making the Logs
•Making the Slingshot
•Enemy Characters
•Exporting and Renaming Assets
•Creating the Game (Unity Project)
•Activating Physics
•Preparing to Launch
•Launching Logic
•Dragging Feedback
•Smoothing the Launch
•Physics Materials
•Obstacles
•Prefabs
•Targets
•Dynamically Adding a Bird
•Events
•Multiple Birds
•Win and Lose
•Scoring Logic
•Level Design
•Bird Airtime Adjustments
•Slingshot
•Sounds Effects
•Challenge
•Source Code and Art Assets – Angry Birds
•Source Code and Art Assets
•Introduction to Blender
•Download and Install Blender
•Setting Up Blender
•Camera Controls
•Emulated Numbpad Camera
•Basic Object Manipulation
•Frequently Used Tools
•Mirror Modifier
•Creating Assets – Air Hockey
•Air Hockey Paddle
•Air Hockey Puck
•Air Hockey Table
•Asset Exporting
•Unity Project – Air Hockey
•Setting Up Physics
•Paddle Movement
•Game Bounds
•Bounciness
•Decelaration
•Collisions
•Scoring
•Player 2
•Restarting the Game
•Source Code and Art Assets – Air Hockey
•Unity
•Downloading and Installing Unity
•Starting Your Project
•Unity Interface – View the Game
•Unity Interface – Hierarchy and Game Objects
•Unity Interface – Project and Console
•Coding
•The Basic Script
•Hello World
•Access Modifiers
•Boolean Values
•Checkpoint
•Input
•Player Parameters
•Update vs. Fixed Update
•Player_s Input
•Third Person Character
•Camera Look
•Camera Move
•Cursor Lock Mode
•Mouse Look
•Animation Movement
•Strafing in the Animator
•Side Look
•Changing the Focal Point Side
•Focal Smoothness
•Vertical Look
•Rotation Point
•Camera Improvement
•Camera Improvements
•Battle Arena
•Level Design Basics
•Center Zone
•Sniping Tower
•Reward Vs. Punishment
•Simple House
•Opening Door
•Raycasts
•Interacting with Doors
•Villa
•Terrains
•Creating an Interesting Terrain
•Grass
•Terrain Bounds
•Canvas
•Anchors and Pivots
•Text
•Updating Resources Text
•Tool Selection Interface
•Tool Switching
•Tool Selector Improvements
•Resource Objects
•Collection Cooldown
•Smooth Collection Animations
•Adding Obstacle Tools to List
•Obstacle Prefabs
•Cycling Between Obstacles
•Preserving the Obstacle Rotation
•Placing Obstacles in the Screen
•Using Resources
•Obstacles Transparency
•Weapons
•Weapon Base Class
•Inheritance
•Abstract Classes
•Item Box
•Awarding Ammunition
•Weapon Inventory
•Weapon Interface
•Selecting Weapons
•Player-Weapon Communication
•Shooting Logic
•Reloading Logic
•Reload Bars
•Adding New Weapons
•Shooting Raycasts
•Correct Shooting Rays
•Weapon Accuracy
•Destroying Obstacles
•Shotgun
•Improving the Aim Variation
•Sniper
•Zoom Interface
•Rocket Launcher
•Make The Rocket Fly
•Explosion
•Damaging Things
•Static Enemy
•Flying Enemies
•Searching for a Player
•Chasing Logic
•Hitting the Player
•Destroying the Player
•Game Over Screen
•Reloading the Scene
•Reloading with the Scene Controller
•Multiplayer
•Networking Intro
•Player Prefab
•Spawning Adjustments
•Start Positions
•Syncing Player Positions
•Fixing Network Conflicts
•Syncing Animations
•Networked Obstacles
•Spawning Items
•Collecting Boxes
•Network Player Hit
•Network Player Destroy
•Obstacle and Resource Health
•Network Collecting Resources
•Syncing Rockets
•Syncing Explosions
•Melee Weapons
•Pickaxe
•WoodCutter Axe
•Fireman’s Axe
•Throwing Axe
•Deagle
•Placing Image Reference
•Deagle Basic Block (Keystroke)
•Deagle Trigger Guard (Keystrokes)
•Deagle Main Body Tweaks
•Deagle Back Grip
•Deagle Hammer
•Deagle Sights
•Deagle Profile
•Deagle Gun Barrel
•Deagle Hand Hold
•Deagle Trigger
•Deagle Materials
•Revolver
•Revolver Start
•Revolver Trigger Guard
•Revolver Sights
•Guard to Handle Fix
•Revolver Handle Basic
•Revolver Handle Fix
•Revolving Body Thinning
•Revolver Main Body Fixes
•Bullet Wheel
•Gun Mid Profile
•Revolver Front Sights
•Revolver Trigger Hammer
•Revolver Trigger
•Revolver Materials
•M40 Sniper
•M40 Reference
•Sniper Trigger
•Sniper Main Body
•Sniper Barrel
•Sniper Scope
•Sniper Scope Details
•Sniper Materials and Fix
•RPG Basic Block
•Rocket Sights
•Rocket Handles
•RPG Trigger
•RPG Materials
•Rocket Pieces
•AR Scar
•Scar Body
•Scar Railings
•Scar Barrel
•Scar Front Sights
•Scar Back Sights
•Scar Back Stock
•Scar Materials
•HK MP5
•MP5 Start
•Weapon Reorganization
•MP5 Main body
•MP5 Front Sights
•MP5 Front Sight (Part 2)
•MP5 Top Rails
•MP5 Back Sights
•MP5 Back Stock
•MP5 Materials and Finishing
•UMP
•MP5 to UMP
•Weapon Reshaping
•UMP Top Railing
•UMP Mid Body
•Battle Royale Basic Character
•Character Setup
•Character Head
•Character Body Base
•Character Legs
•Character Arms
•Flow Cleanups
•Characters Bones
•Setup For Textures
•Character UVing
•Texturing Setup
•Texture Painting
•Art and Sounds
•Art Intro
•Showing The New Level
•Changing Prefab Art
•Obstacle Art
•Particle Effects
•Rocket Sounds
•Interface Sounds
•2D vs 3D Sounds
•Weapo